![]() ![]() ![]() On the tech side, they wrote new software to attach the sims to the characters. So they had to rethink simulation to help fill in the gaps. They looked at comics, illustrations, and 2D animation for inspiration, and borrowed a 2D trick by animating on 2s instead of 1s (12 frames per second and not 24) to remove the motion blur and get snappier poses.īut the in-between gaps in the poses ran counter to simulation-based animation (hair, cloth, effects), which relies on continuous motion in the computer. “It affected every department and the motto became, ‘If it ain’t broke, break it.'” (These solutions are so unique that Sony has even applied for a series of patent applications.) ![]() “They wanted something they’d never seen before on screen and unique enough that they couldn’t tell how it was made,” said Dimian. This required Sony to invent a new visual language and break their pipeline in the process.
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